Swim 50 yards. If a doctor certifies that swimming is dangerous to the Scout’s health, they must instead pass one of the following proficiency badges: Camper, Handyman, Healthy Man, Naturalist, Pioneer, Stalker, Astronomer, or Tracker.
Pioneering. Demonstrate correctly the following: (a) sheer lashing (b) round lashing (c) back and eye splices (d) fireman’s chair knot and alpine butterfly knot.
Signaling. Send and receive a message either in Semaphore at a rate four (twenty letters per minute), or in Morse, at a rate three (fifteen letters per minute), or using American Sign Language, send and receive a message at a rate of fifteen letters per minute. In Semaphore and Morse, the Scout must understand the alphabetical check for numerals.
Estimation. Estimate, without apparatus, numbers and height, within 25 percent error each side.
First Aid. Know the following: a) Know the position of the main arteries (names unnecessary) and be able to stop bleeding b) Know how to recognize and apply First Aid to a fractured arm, forearm, and collar bone, and the importance of not moving other suspected fractures c) Know the proper method of dealing with any of the following emergencies: fire, drowning, fainting, ice breaking, electric shock, grit in the eye, seizures d) Be able to throw a lifeline with reasonable accuracy.
Cooking. Cook satisfactorily (over a wood fire in the open) two of the following dishes: Porridge, bacon, hunter’s stew—as may be directed; or skin and cook a rabbit; or pluck and cook a bird; also, make a “damper” or a “twist” baked on a thick stick.
Mapping. Read and be able to use a one-inch Ordnance Survey map (USGS Maps) and draw an intelligible rough sketch map. Use a compass and point out a compass direction by day or night without the help of a compass.
Axemanship. Use a felling axe for felling or trimming light timber, or, if this be impractical, be able to log up a piece of timber and demonstrate the theory of felling a tree. (The term “felling axe” includes both three-quarter and half-size.)
Journey. (a) Go on foot or by rowing a boat or canoe, alone or with another Scout, for a total distance of fourteen miles, or (b) ride an animal or bicycle (not motor) a distance of 30 miles; The Scout must write a short report of the journey, paying special attention to any points to which he or she may be directed by the Examiner or his/her Scoutmaster (a route of the journey is not required). The journey should occupy about twenty-four hours and a camping kit for the night must be taken and used. Whenever possible, the campsite must be of the Scout’s own choosing, and not where other Scouts are camping. Their Scoutmaster or Examiner may indicate the route and suggest the approximate area, but not the actual position where the Scout will make camp. This test should normally be the final one taken for the First Class badge.